- var ready = !(view.state.get('errorMessage') || view.state.get('loading'))

.container-fluid.style-flat
  #game-row.row
    .col-xs-9
      #canvas-wrapper
        canvas(width=924, height=589)#webgl-surface
        canvas(width=924, height=589)#normal-surface

    #info-col.col-xs-3
      .panel.panel-default
        .panel-body.text-center
          if view.state.get('errorMessage')
            .alert.alert-danger= view.state.get('errorMessage')

          if view.level.id && view.session.id
            h3.m-y-1= view.level.get('name')
            h4= view.state.get('creatorString')
            hr

          if view.state.get('loading')
            h1.m-y-1(data-i18n="common.loading")
            .progress
              .progress-bar(style="width: #{view.state.get('progress')}")

          if ready
            h3
              span(data-i18n="play_level.directions")
              | :
            p!= view.howToPlayText
            hr

        if ready
          .panel-footer
            - var playing = view.state.get('playing')
            if playing
              button#play-btn.btn.btn-lg.btn-burgandy.btn-block(data-i18n="play_game_dev_level.restart")
            else
              button#play-btn.btn.btn-lg.btn-forest.btn-block(data-i18n="play_game_dev_level.play")
            if view.state.get('isOwner')
              br
              button#edit-level-btn.btn.btn-lg.btn-warning.btn-block(data-i18n="play_level.edit_level")



  #share-row.m-t-3
    if ready
      .panel.panel-default
        #share-panel-body.panel-body
          div#share-text-div.text-right
            b(data-i18n='sharing.share_game')
          input#copy-url-input.text-h4.semibold.form-control.input-lg(value=view.state.get('shareURL'))
          div#copy-url-div
            button#copy-url-btn.btn.btn-lg.btn-navy-alt
              span(data-i18n='sharing.copy_url')
        if !view.state.get('isOwner')
          .panel-body
            a#play-more-codecombat-btn.btn.btn-lg.btn-navy-alt.pull-right(href="/", data-i18n="play_game_dev_level.play_more_codecombat")
